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[[File:Air.gif|thumb|287x287px]]
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[[File:SF 2Ch08.png|thumb|[[Aaron Stewart|Aaron]], [[Callum Hunt|Call]], and [[Tamara Rajavi|Tamara]] being trained in flying.]]
<blockquote>"Air wants to rise"</blockquote>-Callum Hunt, Part of a Cinquain
 
   
The Air''' Element''' or Air '''magic''' is one of the five elements that mages can manipulate and draw magic from. A Master in this Element is considered an Air Mage. Air Magic is constantly being studied and experimented with.
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{{Quote|Air wants to rise.|from the Cinquain, the Second Principle of Magic|''[[The Iron Trial]]''}}
== Utilization ==
 
Air magic can be used to manipulate the way objects or other elements move and levitate the mage. Air magic can cool things down or warm things up as the mage can manipulate the temperature. Because air is all around us a mage can simply pull air out of ... well thin air.
 
   
The only sub-categories of Air Magic known so far are shaping are into illusions and using it in an almost telekinetic way by using air to lift objects, though it can be assumed that air and water can make ice. Mages can fly in the air like birds using air magic.
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'''Air''' is a mixture of many gases and dust particles; it is the clear gas in which living things live and breathe. In terms of [[magic]], air can be utilized as an element; [[mages]] can draw their power from it and manipulate it. Since air is all around, it is fairly easy to draw from it without having to find a source like with other elements.
   
Mages can drink blood (for its oxygen) to draw power and magic from the element more effectively. This however is very dangerous because the power is overwhelming. As the first Principle of Magic states so much power can make a mage loose control over the element and instead of drawing from it they become drawn into it. Being drawn into an element is called turning into and elemental and in the process a mage's soul is burned away and replace by the element. Someone drawn into the air element is an air elemental.
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==Magical uses==
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Air magic can be used to manipulate objects in the air: one can lift, levitate, move, and control things in the air, as if telekinetically, through magic, or use it as if the air was your hands. It can also allow a mage to fly (or, specifically, levitate)—an activity which greatly depletes ones' magical energies—and manipulate temperature. There is also apparently an algorithm used to fold air into metal.
   
In order to prevent being drawn into an element a mage can reach for its counterweight. The counterweight of air is earth so when a mage is being drawn into the air element they should try to perform earth magic. Same goes with elementals. If a mage is fighting an earth elemental they should use air magic to fight it.
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Like all magical elements, a mage can call on less evident powers of the air element: it can be shaped to create illusions; at the [[Magisterium]], it is popularly used to make film images.
== Air Mage ==
 
A air Mage is a Master in earth magic. They can fly through the air like birds, bend air to their will effectively and study the magic vigorously.
 
== References ==
 
   
* [[Themagisterium.wikia.com/wiki/The Iron Trial|The Iron Trial]]
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Mages can drink blood (for its oxygen) to draw power and magic from the element more effectively. This is a known technique with different modes for all elements, where a mage opens oneself and comes closer to an element, though this is also known to be quite dangerous and possibly overwhelming, with the risk of the mage losing control and the element drawing them in instead of drawing from it, burning away their soul and turning the mage into a "[[elementals|Devoured]]" air elemental.
* [[Themagisterium.wikia.com/wiki/Magic|Magic]]
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* [[themagisterium.wikia.com/wiki/Earth Element|Earth Element]]
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Air is the [[counterweight]] of the [[earth]] element. To prevent being drawn in by the air element, a mage must reach for earth by performing earth magic, and vice versa. This also means that earth and air is most effective against each other and can be used when fighting respective elementals.
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==References==
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* ''[[The Iron Trial]]''
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* ''[[The Copper Gauntlet]]''
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[[ru:Воздух]]
 
[[Category:Magic]]
 
[[Category:Magic]]

Latest revision as of 08:24, May 24, 2016

SF 2Ch08

Aaron, Call, and Tamara being trained in flying.

Air wants to rise.

–from the Cinquain, the Second Principle of Magic, The Iron Trial

Air is a mixture of many gases and dust particles; it is the clear gas in which living things live and breathe. In terms of magic, air can be utilized as an element; mages can draw their power from it and manipulate it. Since air is all around, it is fairly easy to draw from it without having to find a source like with other elements.

Magical usesEdit

Air magic can be used to manipulate objects in the air: one can lift, levitate, move, and control things in the air, as if telekinetically, through magic, or use it as if the air was your hands. It can also allow a mage to fly (or, specifically, levitate)—an activity which greatly depletes ones' magical energies—and manipulate temperature. There is also apparently an algorithm used to fold air into metal.

Like all magical elements, a mage can call on less evident powers of the air element: it can be shaped to create illusions; at the Magisterium, it is popularly used to make film images.

Mages can drink blood (for its oxygen) to draw power and magic from the element more effectively. This is a known technique with different modes for all elements, where a mage opens oneself and comes closer to an element, though this is also known to be quite dangerous and possibly overwhelming, with the risk of the mage losing control and the element drawing them in instead of drawing from it, burning away their soul and turning the mage into a "Devoured" air elemental.

Air is the counterweight of the earth element. To prevent being drawn in by the air element, a mage must reach for earth by performing earth magic, and vice versa. This also means that earth and air is most effective against each other and can be used when fighting respective elementals.

ReferencesEdit

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